In order to counter the subs silent but deadly features, cruiser and destroyer class ships will be getting depth charges. This means players will have to find the right timing so that their shots meet their targets along a predicted course of movement. In most scenarios, subs will want to keep their distance and stay on the outskirts of skirmishes and fire from there. There will be several torpedo types when the subs fully launch, but for right now, they’re limited to a standard issue one that’s similar to the ones destroyers carry and a freeze model which stops enemies from moving. Subs can only shoot torpedoes and they are definitely a weapon that requires some finesse. When it comes to the subs arsenal, it’s very limited. While they can submerge in order to hide from enemy attacks there is an oxygen reserves mechanic that will force them to literally come up for air so the crew doesn’t suffocate. I got a chance to Skype with some of the devs for a special hands-off preview and get some details about how the new vehicles will fit in the overall game.Īs one would expect, subs are stealthy and as such, they cannot be detected by radar, however, they can still be spotted physically in the game. Whatever the case may be though, submarines are heading to the full version of World of Warships and fans can get a taste of what they can expect right now during a special holiday event. Whether it was pressure from their fanbase or the team internally looking for the next big thing is uncertain. But, it would appear something has changed their mind on the whole concept. It’s something they said they’d never do because historically early subs didn’t participate in battles and were mostly used in merchant fleets or as supply vessels. For the longest time, the team at Wargaming were fairly adamant that submarines would never make their way into World of Warships.
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